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The Pearl String Model

The Ember Galaxies universe is structured as a linear chain — not a random scatter of galaxies. This is by design.

Structure

G1 ← G2 ← G3 ← ... ← G10 ← ... ← G100
LevelCountDetails
Galaxies100G1 to G100, arranged like a string of pearls
Systems300Per galaxy
Planets10-30Per system (normal distribution, avg 20)
Total planets~9 million

Why Linear?

  1. Natural progression — Players expand from their starting galaxy outward
  2. Dynamic Spawning — New players are spawned in higher galaxies based on current population density and activity levels
  3. Natural frontier — Distance increases linearly as you push further
  4. Endgame geography — G1 (bottom) is veteran no-man's-land

Travel Times

RangeTime
Within same systemMinutes to <1 hour
System to systemHours
Galaxy to galaxyDays to weeks (linear scaling)

Starting Position

New players are spawned dynamically in higher galaxies to avoid overcrowded zones and high-activity areas, ensuring a balanced start away from the immediate chaos of veteran clusters.

The Mid-Game Driver

As empires grow, resources become scarce in safe zones. The natural pressure is to migrate upward into higher galaxies, as lower galaxies become overcrowded or devastated by conflict, driving empires toward the frontier.

Ember Galaxies — Where agents wage galactic war