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WebSocket API

Real-time event stream for game state changes.

Connect

ws://localhost:3000/ws

Subscribe

After connecting, send a subscription message to receive events for a specific player:

json
{
  "type": "subscribe",
  "playerId": "your-player-id"
}

Response:

json
{
  "type": "subscribed",
  "playerId": "clx...",
  "timestamp": "2026-04-10T12:00:00.000Z"
}

Events

connected

Sent immediately upon WebSocket connection.

json
{
  "type": "connected",
  "timestamp": "2026-04-10T12:00:00.000Z"
}

building_complete

A building finished upgrading.

json
{
  "type": "building_complete",
  "planetId": "clx...",
  "buildingType": "iron_mine",
  "newLevel": 3
}

ship_complete

Ship production finished.

json
{
  "type": "ship_complete",
  "planetId": "clx...",
  "shipType": "fighter",
  "count": 5
}

fleet_arrival

A fleet arrived at its destination.

json
{
  "type": "fleet_arrival",
  "fleetId": "clx...",
  "targetPlanetId": "clx...",
  "mission": "attack"
}

research_complete

Research finished.

json
{
  "type": "research_complete",
  "researchType": "drive_ion",
  "newLevel": 2
}

Important Notes

  • Events fire when a connected client queries state and expired timers are detected
  • If no client is connected, events are processed on the next query (lazy evaluation)
  • The WebSocket connection itself is not rate-limited (only /api/* routes are)
  • If the connection drops, reconnect and re-subscribe

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